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Download Star Wars Knights of the Old Republic on Windows 7, 8, 10 with BlueStacks and start counting on tons of features that will you give you the advantage, no matter which side you are on. Customize your entire set of commands with the Keymapping tool, play it big, on your PC screen and have the mouse and the keyboard to help you out, plus a much more stable internet connection. Collect the BlueStacks Points simply for playing and even get amazing gamer items as reward. Your life has just become much, much easier.

Enjoy it! With BlueStacks 5, you can get started on a PC that fulfills the following requirements. Up to date graphics drivers from Microsoft or the chipset vendor. BlueStacks 4 is not available on Windows XP. You must have Windows 7 or higher. Windows 10 is recommended. Role Playing Aspyr Media, Inc. Your browser does not support the video tag. Focus more on the fun part of the game, skip the tedious aspects.

Record yourself completing the monotonous tasks you wish to automate and replay them later with just one keypress. Using the mouse to change direction means moving the mouse cursor to the edge of the screen, so you end up using the keyboard to turn. And the combat is really dull. If you use a firearm all you do is select a target queue up four special attacks hint rapid shot , and wait for your opponent to die. You can't use cover, or even move without disengaging from the fight so there's very little chance for tactical play.

Melee combat is the same: click on a bad guy, use a Force power hint: stasis field , queue attacks hint: flurry , and repeat until corpses surround you. Beyond choosing your special abilities, fights require no skill by the player. Finally, there's being evil.

Your actions over the course of the game determine whether you become a Jedi Master or a Sith Lord. But you don't act really evil; you're more of an obnoxious dick But given your other option is to be an obnoxious paragon, this balances out.

Despite these flaws Knights of the Old Republic is a brilliant game - BioWare's epic sci-fi story is packed with humour and drama, and the "douchebag or not'' option gives it some replay value. Kecks, undercrackers, scants Nevertheless, having gone through the usual character-creation process of virtual dice-rolling, skilltweaking and the often tortuous procedure of procuring a fitting name for your alter ego, your journey through Star Wars ' first RPG begins with you in a fitful slumber in your pants.

You're roused by a panting CO, who learns upon entering your berth that standing to attention first thing in the morning is something that comes quite naturally to most humanoid males, and as it happens, females too, though not in quite the same way. Despite the potential for noncommissioned hanky-panky in the depths of space, it appears your superior's abrupt and urgent entrance has much to do with an attack of the Sith, who have taken it upon themselves to board your ship, the Endar Spire, and tear it apart in search of some lady Jedi called Bastila.

Without much in the way of breakfast, a shower or even a fresh set of undergarments, your mission after acquiring clothing more suited to battle is to explore the gleaming corridors of your Republic ship to find and rescue the fugitive saber-swinger before the evil silver-suited ones get a hold of her.

Despite the ominous get the girl, kill the baddies' scene-setting, KOTOR quickly establishes itself as an adventure distinct from any other in the Star Wars canon. Apart from the fact it's the first ever Star Wars dice 'em up, it's also the first time since Phantom Menace that fans have been given a new timeline to explore, this one set across largely virgin territory a full 4, years before any of the films.

Ironically the gist of the storyline will be hauntingly familiar, seeing as it features an evil Jedi going by the name of Darth with you playing a young backwater hick with powerfully raw and untapped Force abilities that may or may not facilitate his downfall. As the story progresses, you'll see a peaceful planet obliterated, assemble a ragtag crew of freedom fighters among them a mournful Wookiee, a wheely useful droid and a lovable rogue and you even acquire a ship which is no doubt the fastest hunkajunk in the galaxy.

Even the intro movie apes the opening scenes of A New Hope. Not that we'd have it any other way. The blatant scenechecking is obvious and intentional, to show that despite the lack of our favourite characters, KOTOR is as Stars Wars-packed as they come. In fact I would say this game offers the most gripping and enjoyable slice of Star Wars-tagged fiction since Super Star Wars: Return of the Jedi , with enough in the way of plot, action and diverse and interesting characters to fill a movie trilogy of its very own.

However, it is as a role-playing adventure Knights Of The Old Republic must be judged, and comparisons with other PC RPGs would, initially at least, show it up to have something of the dumb blonde about it.

Progress a few hours though, and even before you begin your Jedi training and start down the Dark or Light path, you'll find the game is full of hidden depths. These range from dozens of optional side quests that shadow the central mission, to the thousand or so inventory items that can be found, traded, adapted and equipped across your party of nine.

What makes KOTOR such a wonderfully engaging experience is the characters and the way they have been brought to life. I'm not just talking about the graphics either which -unlike most console-to-PC transferrals - are befittingly vibrant, highly detailed and endlessly watchable , but the depth of personality lavished on the various non-player characters.

Thanks to a combination of an excellent script and a quality in the voiceacting that is almost without equal, there is a real diversity and dynamism among your party, even if your potential enemies are a little onedimensional. An early recruit to your cause is Mission Vao, an irksome and plucky adolescent who initially you'll wish would fall off a ledge.

But take the time to talk to her and her sidekick Wookiee, and by the end you'll love her like you would a sister. Unless during the course of events you become seduced by the Dark Side, in which case you'll end up wanting to cave her skull in like a Jaffa Cake and blame it on HK, your mildly psychotic assassin droid.

Enjoyable as all the talky bits are, Knights is just as good when it comes to slicing droids and shooting Sith troopers in the face. As most modern RPG combat tends to be, battles are conducted in real time, and can be paused at will to allow you to select targets and queue up which special moves to use. With the right skill progression a soldier can use Feats such as Rapid Fire and Sniper to take down an enemy from range. Melee specialists with dual Vibroswords have a similar array of lethal moves, including Flurry, Power Attack and Critical Strike.

In between all this hoo-ha characters can activate personal shields, lob grenades or patch themselves up during a lull in the action. The combat may not be as in yer face as the first-person Jedi Knight games, but it's just as intense and certainly much more enjoyable to watch, especially later on when you have a roomful of Dark Jedis cavorting around letting off lightning bolts and trying to choke the life out of their opponents.

With over 30 Force Powers to work with not to mention hundreds of weapons combat is quite a tactical challenge. Almost faultless throughout, the familiar music is complemented by a few original pieces, and the sound effects are spot on with a mix of the familiar and the new. The interface is a massive improvement on the console version, everything being mouse-driven of course. It would have been nice to have been able to zoom the camera around a bit more and be able to look up and down, but these are minor nuisances as graphically the game is absolutely beautiful throughout.

That said, the larger battles will test all but the most modern graphics cards with some degree of slowdown when the screen fills with smoke , but the dramatic and varied environments, not to mention the.

The only real issue we I have with the game is a lack of multiplayer support, which isn't so much an issue anyway since BioWare has been quite open about the fact that adding such options would ultimately have weakened the single-player experience. On the evidence of the finished game, that decision appears totally vindicated. Although Baldur's Gate II remains the hardcore choice and Morrowind may offer more scope for non-linear free-roaming, when it comes to story, characters, accessibility and replayability Knights Of The Old Republic is one of the finest RPGs of the last five years and easily the most accomplished, unique and entertaining Star Wars product released in the last ten.

A fact not lost on its Xbox-owning fans who've been playing the game for some months is that Knights Of The Old Republic has a pace, charm and grand sweeping story reminiscent of classic era Final Fantasy. Knowing the characters and the story - as opposed to amassing raw stats and arbitrary skills - is what marks the focus of the gameplay. For those turned on by initiative rolls and to-hit modifiers, you'll be pleased to know that by tweaking a couple of gameplay buttons in the options menu, KOTOR transforms into a bewitching display of numerical randomness sure to please the beardiest of modern-day warlocks.

The point is that for those of us with an aversion to arbitrary and ultimately meaningless statistics, such things can be hidden out of sight. You can auto-assign experience points and new skills and be left alone to enjoy the I game for what it ultimately is - one of the best Star Wars games ever made. With all the hype surrounding the development of Knights of the Old Republic, expectations were high upon its release and for good reason. The information coming from Lucasarts caused uncontrollable drooling from RPG and Star Wars fans alike as the scope of the game was billed as incredibly rich and broad.

Star Wars games however have a history of disappointment but Knights of the Old Republic delivers everything it promised and more. When you think of successful RPGs, things like non-linearity, sub plots, character development, and dynamic plot development might come to mind. What's so impressive about Knights of the Old Republic is that all these areas are well represented and even revolutionary in some cases.

Character development for instance stands out, as choices you make throughout the game will affect the type of Jedi you are and different paths you take. If you value life and make decisions that are generally good, versus destroying life and making basically evil decisions, your opportunities and interactions with others will respond accordingly.

Other issues like the numerous sub-plots help expand the Star Wars universe and give opportunities to learn more about specific characters and locations, while increasing experience points. If that doesn't interest you however, the majority of these sub-plots aren't required and can be passed over. To round out the game, the graphics and audio help to hold Knights of the Old Republic together by creating a rich environment.

Visually, the Star Wars license was used better than it ever has in the past with new and familiar worlds coming to life. The sheer amount of detail and beautifully sculpted environments combined with the uniqueness of the characters and creatures is astounding.

The only complaint is the repeated use of a few generic characters that are used over and over again, but generally it isn't a factor in the game. Besides the graphics, the audio is of the same caliber as recent Star Wars games and most will be pleased with audio quality we've come to expect from Lucasarts.

Without a doubt this is the best Star Wars game created to date. Even those not historically interested in RPGs or Star Wars shouldn't pass by this too quickly as it's rare to find a game executed with this level of quality. The bar has been raised on game development and hopefully other developers will take notice. You control a party of three characters, each with his own stats, items and powers in standard RPG fashion in a vast 3D world.

You'll get to develop Force skills with each character. Knights won't have any online multiplayer components; Gallo and Hudson are banking on the strength of the game as a single-player adventure. But it already has a host of minigames, an assortment of vehicles, and a complex, character-driven story to keep the primary quest interesting.

Ever hear of a walking carpet named Chewbacca? Well, the Wookiee homeworld, Kashyyyk, is a crucial part of the game's plot, as are familiar planets like Dantooine and Tatooine, so you won't feel completely out of sorts. Besides, it can't hurt to shed some of the less favorable Star Wars associations Oar jar, baby Greedos, and, well, most of Episode I in general. Casey and Mike are excited about introducing new ideas to the Star Wars universe. LucasArts November The Star Wars: Knights universe is still looking pretty barren, but we're finally seeing some more signs of life in these screenshots.

Set 4, years before this summer's Episode II movie, Old Republic lets the player assume the role of a budding Jedi Knight with traditional role-playing abilities you wield a lightsaber "sword," and mastery of the Force serves as your magic. Moreover, the game's three-person party system allows you to control any one of the characters in your group at any time. BioWare Producer Casey Hudson explains, "During combat, you'll control one character while the others fight alongside you using A.

Not everyone had a good feeling about Star Wars: Knights of the Old Republic, last year's superb Xbox role-playing game that came along just in time to wipe our memory banks of the blah Episode I and II flicks and bantha-poodoo Wars games like Super Bombad Racing.

But now's a good time to qualify why this guy's seemingly dissing a title that we declared Xbox Game of the Year and that sold more than , copies. It was a match made And that's the rub: When they got their hands on the game, they knew that making an impressive follow-up would be a Death Star-size challenge. Six months later, he has his answer: "We don't want to reinvent the wheel just to reinvent the wheel," Avellone says. If you haven't beaten that game, you might want to skip to the next section to avoid minor spoilers.

The Republic is in shambles, reeling from the aftermath of the Jedi civil war and the scourge of Darth Malak. The Jedi Order has been disbanded, and you--a veteran of the Mandalorian war who was conveniently in exile during the recent civil war--are the last known Jedi, left to piece together a future for yourself and the Jedi Order. Since the story is such a crucial part of an RPG like this, the team doesn't want to reveal too much more.

But we do know that you won't play the same character and that the story does not pick up where the last game left off. This was a tough but necessary design choice, according to Avellone, because the first game gave players such freedom in developing the story.

Early in The Sith Lords, you'll have various conversations that explain and address key plot issues from the last game--you'll tell the game how you believe things went down--and the dialogue choices you make will affect story development in the rest of the game.

Though you're not the same character, somehow you pilot the same ship as in the first game, the Ebon Hawk, which finds itself on the mysteriously deserted asteroid mining facility of Peragus at the beginning of the game. You start out as a Jedi--no more training with Yoda look-alikes, as in the original--but that doesn't mean you'll have all your powers being in exile tends to put you out of touch with the Force or even a lightsaber right away. The Sith Lords will, as expected, have different endings depending on whether you choose the dark- or light-side path.

But this time the choice won't rest solely on your shoulders. Or if they don't like you, the opposite happens. The fate of the universe could depend on it. The Sith Lords is mostly linear but with a lot of freedom to choose what specifically you do next. In all, you'll visit seven worlds most of which have lots of separate game areas within , including Dantooine from the first game.

But don't expect Dantopine to look like the peaceful grasslands where you killed kath hounds of yore. Remember, the planet was ravaged by Malak's army and the Jedi Academy was destroyed, so this Dantooine looks a lot different. LucasArts and Obsidian know the design of the first game was pretty impeccable, so you won't see any huge interface or combat differences. You'll still control up to three characters, and the controls will work basically the same.

Inventory- and character-management screens will also look familiar. For example, you'll now have quick-key slots for two different weapon configurations. If you just had a quick button, you'd see a lot more mileage out of certain weapons that were really cool. You'll be able to deconstruct existing items, then use components to build up new, more powerful ones. You'll even have more upgrades for your lightsaber and more lightsaber colors.

Your character's unique balance of skills will also affect your upgrade options. If you have a really high Repair skill, for example, you'll see more armor types, or if a character in your party has a high Security skill, suddenly your workbench options will go sky-high. The intention is that you'll end up using the many options available to you instead of sticking to a few weapons, pieces of armor, and party members for most of the game.

If you were expecting a totally new graphics engine and knock-your-socks-off visuals that many say the first game lacked, you can keep waiting.

But he promises that the visuals will be optimized and says the team has actually learned how to do more with the same graphics engine--especially with lighting. Weather effects and slicker attack animations are a couple examples of the visual content Parker hopes will bring the environments to life.

But don't expect to see everyone Gallo says they "had to be careful about who died and who lived" , and don't expect them all to play major roles. The only recurring characters we know for sure will have sizeable roles are the R2-D2-esque droid T3-M4 and another 'bot who bears a suspicious resemblance to the original's irascible "meatbag"-loathing HK Gallo says that's inspired by the movies, where "the droids are the common element.

They want to make sure you get up close and personal with your buddies, rather than just letting some of them hang out on the Ebon Hawk soldering lightsaber hilts. Each party member will also have a unique special ability, and the team is working on more quests that can be fulfilled only by one particular member of your group. When in doubt, the team looks--of course--to the movies for inspiration. One thing all players loved in the original KOTOR was how they developed their own Force powers and used them when and how they wanted.

Force Sight is a new stealth ability that will let you see through walls, plus assess a character's alignment dark siders show up as red; light siders are blue. Force Clairvoyance will help you see other parts of a level without being near them a la Prince of Persia 's glimpse-of-the-future visions. Unfortunately as these screenshots show, they're using the art from the first game , new armor, weapons, and other cool loot wasn't part of our three-hour tour.

The designers recognize that these items. What's their excuse? That the game is still a year away. In fact, Avellone jokes, they reserve the right to change anything that they showed us. Geek heaven: a hour role-playing game set in a galaxy far, far away. With lightsabers! But geek heaven can turn into geek hell if your crew of motley reprobates keeps getting killed at the hands not to mention the blasters of the Sith. Does Carth Onasi keep falling over in the combat zone?

Is Bastila attempting to thwart Dark Jedi with a vibroknife? You need a serious equipment makeover, young Jedi. Check out our complete overhaul of some of the main party members. For advice on improving and outfitting the rest of your crew, check the Prima guide. Carth is a basic human soldier. He can wear any kind of armor he desires, but he has no special skills to make him stand out from your more flamboyant crew members.

Because Carth isn't the most impressive melee fighter, invest in his pistol skill as soon as possible and choose feats to accommodate his pistolpacking. Two-weapon fighting and improved two-weapon fighting will allow Carth to wield double pistols like Chow Yun Fat, but in space.

Don't place him in harm's way. Let Carth stand away from combat and blast with both barrels. Allow him to cultivate a pistol collection. Consider giving him an added bonus with the rapid shot skill, although this lowers his defense.

Carth starts with his own weapon Carth's Blaster. It's a good weapon that becomes more impressive the further you upgrade it. Do not replace this weapon, as it can be made into one of the finest guns around. Place a second pistol in earth's other hand, like Bendak Starkiller's Pistol, which is also upgradeable. Get your parts together and start modifying! Carth can be clad in any armor. If you keep him out of melee combat, he can get away with moving a bit slower. Try shoe-horning him into Mandalorian Battle Armor unless you're using Canderous.

However, Carth starts with a reasonable dexterity, so don't fit him with armor that's so heavy it negates his dexterity modifier. A great armor find early in the game is the Republic Mod Armor. It's upgradeable! Carth has no access to implants unless you're willing to gain the necessary feats, so concentrate on his regular equipment. Fit him with belts that help his will save bonus or those that will protect him against mental force or stun effects.

For his headgear, choose any item with a will save bonus. Try to find him some gauntlets with a dexterity bonus. They'll help with reflex saving throws, ranged attack bonuses, and defense. Bastila is a good choice for close combat.

She carries a double lightsaber, an upgradeable combat weapon you should let her keep unless you want your main character to wield it. Unfortunately, Bastila's strict Jedi code and Force powers do not allow her to wear armor. Unencumbered, she does move quickly, but she's vulnerable to attack.

To offset this weakness, place the attribute bonus she receives every four levels into dexterity, which will help her defense.



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